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AI Insights · Timothy · January 2024

Top 5 Vikings Games Performance on iOS in Australia, Q4 2023

Explore the performance of the top 5 Vikings-themed games on iOS in Australia during Q4 2023, including insights on downloads, revenue, and active users.

Top 5 Vikings Games Performance on iOS in Australia, Q4 2023

In Q4 2023, the top 5 Vikings-themed games on iOS in Australia showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's metrics.

Viking Rise: Valhalla, published by IGG.COM, experienced fluctuating revenue throughout the quarter. Revenue peaked at around $9.5K in the first week of October and saw a low of approximately $5.9K in mid-December. Downloads for the game started at 1.1K in late September and dropped to around 656 by the last week of December. Weekly active users showed a slight decline from 4.9K in late September to around 4.7K by the end of December.

Vikings: War of Clans, from Plarium LLC, had a notable revenue spike in late November at about $7.6K, with a low of $1.7K in mid-October. Active users remained relatively steady, starting at 187 in late September and ending the quarter at 128.

Vikingard, published by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, showed stable revenue, peaking at around $3.9K in late October and maintaining a steady flow with slight fluctuations. Downloads were modest, starting at 171 in late September and ending at 62 by the end of December. Weekly active users also saw a gradual decline from 784 in late September to 569 in late December.

Frostborn: Coop Survival, by Kefir, had a relatively modest revenue performance, peaking at $821 in early October and dipping to $295 by mid-December. Downloads were minimal, with a peak of 22 in late October. Weekly active users started at 49 in late September and saw a sharp decline, eventually reaching zero by mid-December.

Lucky Buddies, from Joyvoo Ltd., showed consistent revenue throughout the quarter, peaking at $206 in the last week of December. Downloads fluctuated, starting at 10 in late September, peaking at 44 in mid-October, and dropping to zero by the end of the quarter.

This data is sourced from Sensor Tower, where more detailed insights and analytics can be found. The varying trends in downloads, revenue, and active users highlight the dynamic nature of the mobile gaming market in Australia.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024